The 4 person mirror game:

he four person mirror game protocol builds on the two person mirror game research by our group members and collaborators. In this demo ( the game is used before and after short JI training to assess how JI impacts the quality and dynamics of group interaction. Modeling and further testing of this protocol is currently underway. This protocol will be used to quantify individual level and group level changes in joint attention (estimated by the extent of temporal synchronization), joint decision making (by identifying the dynamics and strategies leading to changes in movement and coordination patterns ), and affective dynamics (by providing a measure of social bonding and group affiliation after training).


Two-group  rhythm synchronization battle

The novel 2-group rhythm synchronization task developed in our project and described here: will also be used to estimate changes in joint attention (how well or fast the group syncs together), joint decision making (what are the strategies used in enhancing the within-group synchronisation under the stress of the other group?) and affective dynamics (by providing a measure of group cohesion and resilience to the influence of the other group).


Kinesthetic measures of (joint) attention and inhibition

In the task that can be visualized in the video below, participants hear spatialized sounds that indicate lifting an object that is either on the same side of the sound (congruent) or on the opposite side (incongruent). A third category of sounds requires the participant not to respond. Each participant is placed in front of another participant who is irrelevant to the task but whose actions are either congruent or incongruent with the actions of the participant and so can facilitate the movement of the participant or introduce confusion, depending on how the participant integrates the other’s actions/perspective (empathy, sympathy, joint attention…). The same task is repeated before and after the joint improvisation session.